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Article

How to Select the Right Battery for Wearables and Consumer Electronics

These days, it’s rare to encounter a consumer electronics (CE) device that isn’t “smart.” Intelligent features — heart rate monitoring or GPS tracking, for instance — mean that CE devices require more power than ever in order to provide consumers with the applications they care about, all within smaller, portable devices. As a result, battery […]

Article

Democratizing Manufacturing Through Education: Introducing the Fictiv Hardware Guide

In today’s rapidly changing manufacturing environment, engineers are constantly trying to find their way through a very complex ecosystem to gain a competitive advantage and leverage the right tools to build their next product. Just last month, we hosted an event where a Abby Soong, a Mechanical Design Engineer at Momentum Machines, said that her […]

Teardown

XBox Controller Teardown

Ever wish you could jump into a video game and see what that world is like? Well, we’ll do something even better—we’ll get into a video game controller and see what’s inside! We’re tearing down the original Xbox controller and the newer Xbox One controller, to see how the device has evolved. The Original Xbox […]

Teardown

GoPro Evolution: A Teardown Through the Ages – Part 2

We’ve embarked on a journey to teardown three generations of GoPro products to see how the product has changed over time: GoPro Hero original GoPro Hero 3 ‍ The newest GoPro Session camera. To see teardowns of the GoPro Hero original and GoPro Hero 3, check out part 1 of this series. If you’re looking for the […]

Teardown

GoPro Evolution: A Teardown Through the Ages – Part 1

Our latest teardown focuses on the popular action camera GoPro. This teardown is actually not a singular adventure, but an odyssey of epic proportions, split into 2 parts. We’ll look at the product’s evolution across three generations and see how the engineering and manufacturing techniques have changed in the last half decade. To begin this ancestral analysis, […]

Article

Designing for the User [VIDEO]

Andrei Gonzales said it best:  “Design isn’t about eye-candy. It’s about problem-solving. If your ‘design’ isn’t solving quantifiable issues, than it isn’t design, it’s decoration.” Here at Fictiv, we believe design drives innovation; it establishes how users learn about the value of a product and how they actually consume it in an experience. In a […]

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