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Latest eBooks

eBook

Injection Molding Design Guide

A collection of industry best practices, including: recommended wall thicknesses, boss design, gate types, and more. Learn about which features to consider when designing parts for injection molding and how to forecast production schedules.

eBook

Urethane Casting Design Guide

Best Practices for Urethane Casting Design Urethane casting, also known as RTV, or room temperature vulcanization, is a very flexible and forgiving process. Most parts that can be 3D printed or CNC machined can also be urethane cast. Different from 3D printing and CNC machining, urethane casting production-quality plastic parts with almost limitless complexity. In […]

eBook

2017 State of Hardware Report

To transform an idea into a commercially-viable hardware product requires vast reserves of curiosity, creativity, and grit. But there are so many valuable learnings along the way that can make the process of hardware development more seamless and efficient. Things like: part symmetry is your friend. And you should never underestimate the value of strategic […]

eBook

CNC Design Guide

Fictiv’s CNC Design Guide helps hardware designers and developers control costs and ensure quality CNC drilling, milling, and turning outcomes.

eBook

Competitive Teardown Report: Fitbit Charge 2, Samsung Gear Fit 2, Garmin Vivosmart HR+

In this 34-page report, we investigate how three top-tier fitness wearables each showcase engineering innovation in four areas of interest: 1. Design for Assembly (DFA)2. Waterproofing Techniques3. Band-to-Body Attachment Mechanisms4. Space Management Complete Bill of Materials In addition to our in-depth analysis on each of these areas of interest, the report includes a full BOM […]

eBook

2016 State of Hardware Report

The hardware industry is growing at an exhilarating pace. More companies are developing innovative products, we have better tools for prototyping and manufacturing, and access to these tools—and the knowledge around how to use them—is becoming more universally available. But we still have a ways to go before hardware development can be truly accessible to […]